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Code & Software

I develop and contribute to various open-source software related to Computer Graphics. This listing gathers public repositories grouped in four families: general-purpose libraries and tools, research prototypes associated with publications, teaching materials (lecture slides, lab descriptions and lab code), and standalone software. Additional code is available on my GitHub page.

Note: for research prototypes, the listed PhD student or co-author is generally the main developer of the code. Teaching materials are provided as open-source to support reusability by students and the community.

Libraries & General Tools

Open-source libraries and utilities designed to support teaching, research, and scientific communication.

CGP — Computer Graphics Programming library
C++ library for simple 3D programming with a dedicated focus on teaching purpose (simplicity, readability, debugging) while remaining low-level and multi-platform. Source code, examples, documentation.
C++ / OpenGL
LHTML — Lightweight HTML parser
Lightweight parser extending a few keywords over HTML for quick webpage writing with embedded CSS. Inspired by markdown but designed to remain fully compatible with HTML.
Python
Static Website LHTML — Static site generator
Static website generator written in Python, based on Jinja2 and LHTML, with pre-made templates to generate HTML slides and tutorial webpages (used for all my open-source courses).
Python / Jinja2
JavaScript tool and template to query and display HAL publication listings, with support for additional local metadata (video thumbnails, awards, code links, project pages) described in YAML.
JavaScript / YAML
Scripts and collaborative listings for the French CG community: companies, online courses, master programs, research teams, and job postings.
Python / JavaScript / YAML

Research Prototypes

Open-source code associated to a research publication.

Code where I am the main author

Real-time cartoon-style deformer for skinned characters. Multiple implementations in C++, GPU, and JavaScript; Replicability Stamp for EG21.
C++, GPU, JavaScript

Code developed by co-supervised PhD students

Line-process based approach for robust denoising of point sets, preserving sharp features. Associated to AFIG22.
Code from: Jiayi Wei · C++
Real-time locomotion and dynamic footprints on deformable soft grounds, implemented in Unity. Associated to Frontiers22.
Code from: Eduardo Alvarado · Unity / C#
Kinematics-driven cartoon effects on articulated characters through an acceleration-based skinning formulation. Associated to GI22 (Best Paper, Michael Sweeney Award).
Code from: Niranjan Kalyanasundaram · C++
Interactive procedural simulation of consistent volcanic plumes coupling buoyant fluid with particle ballistics. Associated to I3D22.
Code from: Maud Lastic · C++
Procedural noise model for dendritic patterns used to synthesize terrain and natural features. Associated to I3D19.
Code from: Mathieu Gaillard · C++
Robust field-based method for modeling and untangling layered clothing on animated characters. Associated to SIGGRAPH19.
Code from: Thomas Buffet · C++
Geometric simplification and visualization of large sets of brain white-matter fibers. Associated to VCBM18.
Code from: Corentin Mercier · C++

Teaching Materials

Open-source lecture slides, lab descriptions and lab code for the courses I teach. All lectures are generated with the Static Website LHTML tool and rely on the CGP library for the practical labs.

INF585 — Computer Animation (École polytechnique)
Full open-source materials for the X3A Computer Animation course: lecture slides, lab descriptions, and lab code.
Topics: Real-time animation, deformation, physically-based simulation
CSC 43043 EP — Graphics 3D (École polytechnique)
Materials for the X2A Graphics 3D practical class: lab code and project template based on the CGP library.
Topics: Introduction to C++, OpenGL, real-time rendering
GDR IGRV 2024 — Research Training Days - Animation in Graphics
Lecture slides, exercise website and code for the national research training days on animation.
Topics: Animation, deformation, simulation for PhD students
EPITA ANI3D — Animation 3D (EPITA)
Lab code for the introductory 3D animation course at EPITA Image 3A.
Topics: Introduction to interactive 3D animation
INF443 — Previous Graphics 3D practice code
Legacy practice code for the former INF443 Graphics 3D class (replaced by CSC 43043 EP since 2024).
Topics: OpenGL, real-time rendering

Software

Standalone applications developed outside a research context.

EasyPdfSign — Browser-based PDF signing
Web application for signing PDF documents running entirely in the browser — no file is ever sent to a server. Supports signature placement, document annotation, customizable text fields, and PDF export. Source code.
TypeScript / React · MIT
Slideo — Video-oriented presentation editor
Web-based presentation editor with advanced video handling (autoplay, looping, playback controls), real-time collaboration, 16:9 canvas with drag & drop, Google Slides import, and standalone HTML export. Source code.
TypeScript / React / Express