Award: Best Student Paper Award at Motion, Interactions and Games (MIG) 2025 for the article "MIRRORED-Anims: Motion Inversion for Rig-space Retargeting to Obtain a Reliable Enlarged Dataset of Character Animations".
2025/05
Award: Honorable Best Paper Award at Eurographics 2025 for the article "ReConForM: Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies".
2025/04
Service: I have been appointed at the Direction of the LIX laboratory.
2024/11
Award: Best Short Paper Award at MIG 2024 for the paper "Expressive Animation Retiming from Impulse-Based Gestures".
2024/11
Award: Best Poster Award at MIG 2024 for the poster "Reactive Gaze during Locomotion in Natural Environments".
2024/11
Award: Honorable Best Paper Award at jFIG 2024 for the paper "Optimizing Multi-Agent Heard Model from a Single Video".
2024/09
Service: I am now serving as Vice Director of the LIX laboratory.
2024/08
Award: Honorable Best Poster Award at SCA 2024 for the poster "Art-directable expressive oscillation behavior for rigged characters".
2024/08
Award: Honorable Best Paper Presentation Award at SCA 2024, for Julia Melgare for the paper "Reactive Gaze during Locomotion in Natural Environments".
I am a researcher in Computer Graphics working in 3D Modeling, Deformation and Animation of virtual content with a specific focus on efficiency, interactivity and user control. The general objective of my work is to develop novel methods to support and improve creativity, representation, exploration and experimentation with virtual data, possibly adapted to various application domains.
Application Domains: Entertainment (Animation Cinema, VFX, Video Games, AR/VR), Natural Sciences (Medical, Biology), Design & Fabrication (Fashion, CAD, Architecture).
Current job: Engineer Anatoscope, Digital Anatomy, Grenoble.
Code & Software
I develop and contribute to several open-source software in Computer Graphics, grouped in three families: general-purpose libraries and tools, research prototypes associated with publications, and teaching materials (slides, labs, code).
I am a Professor of Computer Science at Ecole polytechnique, part of Institut Polytechnique de Paris. My research focuses on Computer Graphics, specifically in 3D Modeling, Deformation, and Animation of virtual content, with an emphasis on Real-Time Efficiency, Interactivity, and User Control.
I have contributed to the Modeling and Animation of Virtual Characters, Developable Surfaces, 3D Garment models, and to the Simulation of Natural Phenomena. I try to couple procedural approaches and lightweight physics, with the use of appropriate geometrical representations featuring for instance hierarchical level of details and field-based representations. The typical applications of my research are for entertainment production requiring efficiency and interactivity such as Animation Cinema, VFX, and Games, with publications in Graphics journals and venues including SIGGRAPH, Eurographics, SCA and MIG. I additionally enjoy collaboration with other disciplines such as Medical Sciences, Mathematics, or Design.
I obtained my PhD in 2011 from Grenoble University. I also hold an Engineering Degree from CPE Lyon in Computer Science and Electrical Engineering (2007), a Master in Optics, Image and Vision from Université Jean Monnet at Saint-Etienne (2007), and a Habilitation (HDR) from Grenoble University (2017).
I am currently Director of LIX.
I was conference chair of SCA2017, program chair of MIG2021 and IMET2023, and I regularly serve on multiple program committees such as Eurographics, Pacific Graphics, SCA, MIG, Siggraph and Siggraph Asia Posters, Shorts and Courses. At the national level, I was part of the steering committee of AFIG — French Association in Computer Graphics between 2015 and 2024.
I am widely involved in education, teaching at various levels including master and bachelor programs in CG, 3D Animation, and Web Programming, and engage in tutoring numerous student projects. I also coordinate the Image, Vision and Learning specialization at Ecole polytechnique, and actively contribute to the organization of the Interaction, Graphics & Design Master program at IP Paris. I further enjoy proposing and developing open-source content and software to facilitate accessibility and re-usability for students and the scientific community. These include a set of open-source online course slides and practical exercises in CG and Animation, and an entire programming library framework (CGP). I am also the main developer of open community-driven listings for existing Graphics companies, available positions, French research teams, and educational content.